![]() ![]() However, many additional effects and interactions can result from an attack, creating a wide range of gameplay options when multiple minions are in play. The only action players can direct minions to take is attacking. ![]() Transform effects are not considered summoning, but still act to bring new minions into play, by replacing existing minions.ġ9 March 2014 Action "Attack the hero? Or the enemy minions? Answering correctly can often turn the tide of battle." - Practice mode tip Indirect methods of bringing minions into play are the Summon ability, where a card creates a new minion in the battlefield, put into battlefield effects, which place a minion card from the deck directly into play, and transform effects, which replace one existing minion with another. Playing cards directly from the hand is termed 'playing', while the term 'summoning' is used to refer to either method. For example, Battlecries only activate when minions are played directly from the hand, while related triggered effects usually respond regardless of how the minion was summoned. Minions may be played directly from the hand, or through the effects of other cards or minions, and some effects distinguish between these two types of summoning. However, it is possible to have more than 7 minions at once through the action of certain simultaneous effects or queued events, such as the combined Deathrattles of a Cairne Bloodhoof with Ancestral Spirit, or a minion controlled by Shadow Madness returning to its previous side of the board. Other means of acquiring minions such as mind control effects will also be unplayable. Minion cards and summon effects such as Totemic Call will not be playable, and any minion Battlecries and Deathrattles that summon other minions will be wasted. Once 7 friendly minions are on the field, the player will not be able to summon further minions. Minions summoned or taken control of through spells, minion abilities or Hero Powers such as Totemic Call will always appear at the right of the battlefield, for both the player and their opponent.Įach player can normally have a maximum of 7 minions on the battlefield at any time. However, once a minion has been placed it cannot be moved or re-placed, although the removal of a minion will cause the minions formerly adjacent to it to become adjacent to each other. When summoning a minion, the player can choose where to place it. For example, Explosive Shot deals high damage to a single target with splash damage onto adjacent minions, while Dire Wolf Alpha is a minion that provides an Attack buff to adjacent minions. Minion placement is sometimes significant, as certain positional effects take effect depending on position. However, transformations will not be reversed by returning a minion to its owner's hand or deck the transformed minion is considered an entirely different card from what it was transformed from, and that is what is "returned" to the deck. ![]() Note that if a minion is returned to its owner's hand, or shuffled back into the owner's deck, its Attack and Health will return to their original values, and any enchantments will be removed. Minions can be destroyed by reducing their Health to zero, or by using destroy effects such as Assassinate to remove them directly. Once summoned the minion will stay on the battlefield until it is destroyed or returned to the hand of its owner. Successfully playing a minion card will transform the card into the minion itself, which will then appear upon the battleground represented by a portrait. Each minion has a mana cost value, shown in the top left corner of the card, which shows the amount of mana you must pay to summon the minion. Playing a minion card places that minion onto the battlefield. Hearthstone also expands the Warcraft universe a little, with further exploration of established themes, and some new additions of its own. While most minions are recognizable creature or character types from World of Warcraft, some, such as the legendary minion cards, depict major characters from Warcraft lore. Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game. Minions with Taunt can act as defenders, preventing the opponent's forces from attacking the hero directly with melee attacks until that minion is destroyed. Minions are controlled by the player who summoned them, and can be commanded to attack their opponent's minions, or even the opposing hero. Minion cards can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health (a number displayed on a red blood drop, in the bottom right corner). Minions are persistent creatures on the battlefield that will fight for their hero. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |